← Back to European Projects

Erasmus+ · Cooperation partnerships in school education

Robo-Lab and Augmented Reality for Edu-Innovation

Using robotics and augmented reality to make classroom learning more engaging, practical and future-focused.

Funding year2021Project reference2021-1-ES01-KA220-SCH-000027955CoordinatorFUNDACION PARA LA INNOVACION Y LA TECNOLOGIAPartner countriesSpain, Romania, Ireland, Czechia, Türkiye, Finland, Norway, Netherlands

About the project

Robo-Lab and Augmented Reality for Edu-Innovation (R.A.R.E.) responds to the digital gaps the pandemic exposed in classrooms across Europe by bringing robotic coding (RC) and augmented/virtual reality (AR/VR) into everyday teaching. Eight partner organisations from Spain, Romania, Ireland, Czechia, Türkiye, Finland, Norway and the Netherlands trained teachers and students together, then had them co-create lesson plans using ICT, robotics and AR/VR across subjects such as science, geography, tourism, cultural identity and foreign languages. The 24-month project (13 December 2021 – 13 December 2023) was coordinated by Fundación para la Innovación y la Tecnología (FUITEC, Spain).

Partnership

Objectives

  • At least 80% of participants acquire ICT, robotic coding and AR skills
  • At least 80% of students improve their creative, computational and analytical thinking
  • 80% of students report increased motivation to learn
  • At least 60% of selected students actively contribute to creating lessons using ICT, RC and AR
  • 100% of teachers go on to use the lessons created within the partnership
  • 100% of participants improve teamwork, English communication and intercultural awareness

Learning, Teaching and Training activities

LTT

Augmented Reality for Students

Finland

Students explored AR/VR applications in STEAM subjects, visited Heureka science centre, Aalto University and the University of Helsinki, and worked in groups producing AR content and a shared quiz.

LTT

Web 2.0 Tools for Students

Norway

A workshop-based mobility examining the shift from Web 1.0 to Web 2.0, publishing and editing tools, and Web 2.0's combination with AI/machine learning, alongside cultural visits in Drammen and Oslo.

LTT

Teacher Training on Digital Technologies, Robotic Coding and AR

LTT

Robotic Coding for Students

Project outputs

  • IO1 — Coding and Robotics Education Platform
  • IO2 — Course content for the interdisciplinary introduction of robotic coding and augmented reality
  • 24 subject-based lesson plans, published as e-books/e-journals
  • Brochures summarising each LTT activity for teachers and students

This section will be updated with further materials (platform access, lesson plans, photos) as they are shared.